About a week ago I received an invitation to the Diablo III beta and I was pumped! Ready to be one of the first people to try out the game I fired up my computer and found, to my dismay, that both my desktop and laptop were too crappy to run the thing! So I patiently waited and today was able to borrow a friend's computer and test out Diablo III! And guess what, it's freaking awesome. So here's some highlights and a plethora of screen shots that I took from the experience. Enjoy! Oh and click the images for full size high rez versions!
Enter if you dare. |
Once you select your character you begin the beta. Now there is a very limited amount of gameplay available for now but it is more than enough to get a feel for how the game works. Let's talk about the most noticeable change from D2, the visuals. Diablo III is all about the environment. The spell effects, monsters, equipment glows, lighting from torches, destructible environments, and much much more all help display a truly beautiful world on the screen. It quickly became apparent why my computers, which are about 3 years old, couldn't quite handle it. I'm excited for the full version of the game since some of the beginning spells looked incredibly awesome and I know that the end game stuff will be truly epic.
What next? How about looting and the map? Ok. Remember in D2 when you had to go around and click every pile of gold to loot it? Remember how that was annoying? Well Blizzard understands. In D3 simply run over a pile of gold and watch it magically insert itself into your wallet. No more clicking, clicking, clicking and more clicking even when you're not in combat. Although more serious items, like the "Cloth Pants of the Ox" in the image below will require you to give them an extra click to be looted. Yes, the game is still centered around clicking every other second but it just doesn't feel as tasking as it did in D2. It's all the little changes that Blizzard has made that will blend together in the long run to make a much more streamlined experience. Also the map is much easier to follow. Keeping a helpful mini map in the top right hand corner of the screen lets you keep track of where you are in a dungeon and pressing "M" will pull up a full size map of the dungeon to look for places you have yet to explore.
One of the things that got people both excited and upset was the announcement of an in game auction house. Utilized in WoW, the auction house allows players to purchase items from other players for gold. When Blizzard announced that people would be able to use real life money to purchase items from the auction house as well, people flipped out. But the point isn't what I think about being able to use your own cash for in game stuff, the point is that I've seen the auction house in action. Although it is available in only limited functionality I did get to see how it will work. It is nicely organized so it is easy to buy/sell/browse items that you may be interested in. You first can search by your character, then item, then perk, etc. until you are looking for a specific upgrade. The beta did however limit me to searching equipment as gems and other stuffs were still unavailable. Personally I love the idea of an auction house and I'm excited for the full implementation of it.
Want to talk about the actual story in the beta? Of course you do. Well there's not much to it actually. You spawn and enter the main city of New Tristram. From there you visit some outlying crypts, caves, etc. and end up hunting down a lost crown. I was more interested in the gameplay and functionality of D3 so I didn't take time to read all the information regarding the quests. But I do believe there is a pretty absorbing story waiting for those with more patience than myself. The end brings you to battle with a fallen king whom you've upset. Near the end you free a warrior who joins you until the end of the beta. The combat actually got pretty difficult at the end and I was inches from death against the king...but I prevailed! The point is that the story moved along well and it always felt like you were accomplishing your goal and moving on. I did take the time to explore each cave and dungeon to its extent looking for items/gold/cool enemies and all that good stuff and there is no shortage of extras for those who wish to be explorers.
Freeing the warrior. |
The King Rises |
The King falls!!! |
Sweet sweet victory! |
So what are my final impressions after getting a taste of Diablo III? Well they are mixed...but not really. The game is going to be incredible, addicting, and pure awesome. A story that moves along briskly backed by excellent voice acting that actually made me start to care about my character make the game extremely intriguing. The only downside is that it may be released this year and with Gears 3, Skyrim, MW3, BF3, Super Mario 3D Land, Mario Kart 7 and some other titles on the horizon my funds will probably be stretched to get it...but I will. Whenever D3 does decide to grace the shelves of our local Best Buys I know we'll have a pretty awesome game waiting for us. So whine and complain about the real money in the auction house or the constant internet connection required to play the game for now, because once you get it and start getting pulled into the world Blizzard has created, I think you'll see how petty these complaints really are.
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