General
- Focuses on snappy action instead of exploration
- Nintendo Power never spent a second wondering where to go or how to get there
- Usually can press left/right on the Control Pad to move the camera and peek at the path in front/behind you
- All levels have a set of medals that you can collect
- Faint chime can be heard when you’re close to a medal
- Ground pound: L or R while jumping
- hold a button to run
- Touch a checkpoint flag to save your progress in the level
- flags are in every level
- Backflip: start by crouching (L/R); this game requires you to stay crouched for roughly a second before doing a backflip
- Can flip forward or backward
- Stopwatches add to your time
- Long jump: Jump while holding L/R
- Mario can wall jump and cartwheel jump
- Triple jump is gone
- Nintendo Power never spent a second wondering where to go or how to get there
- Usually can press left/right on the Control Pad to move the camera and peek at the path in front/behind you
- All levels have a set of medals that you can collect
- Faint chime can be heard when you’re close to a medal
- Ground pound: L or R while jumping
- hold a button to run
- Touch a checkpoint flag to save your progress in the level
- flags are in every level
- Backflip: start by crouching (L/R); this game requires you to stay crouched for roughly a second before doing a backflip
- Can flip forward or backward
- Stopwatches add to your time
- Long jump: Jump while holding L/R
- Mario can wall jump and cartwheel jump
- Triple jump is gone
Tanooki Suit
- Continue to hold the jump button to descend slower than normal
- Can whip the suit’s tails at bricks/enemies
- Swing the tail while holding L or R to crouch
I'm at the point now where it feels like there hasn't been anything to play on my 3DS for a while after beating Ocarina of Time so I'm getting more and more excited for 3D Land as it's the next title I'll be getting for the system. Everything I've seen and heard so far only makes me want it more so I hope it turns out to be awesome.- Can whip the suit’s tails at bricks/enemies
- Swing the tail while holding L or R to crouch
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