- A new talent system and character builds. They want you to be able to progress your character no matter what you are doing.
- Five new level-up zones on one single, unified continent which is obviously influenced by Asian landscapes. The continent is shaped in a circle with four zones on the outside and one zone in the middle. Each about the size of the Twilight Highlands.
- The new zone is actually one giant turtle. Sounds like Avatar: The Last Airbender!
- Pandaren are the first neutral race ever. You pick either Horde or Alliance at level 10.
- Pandaren can be everything except Paladin, Death Knight, Druid and Warlock.
- Racials include: Epicurean (Increased stat bonuses for food), Gormond (15% cooking skill), Bouncy (50% less falling damage), Inner Peace (Rested XP lasts longer), Quaking Palm (Active crowd control).
- Monk class! Three different talent trees for specs. First is Brewmaster (Tank). Next is Mistweaver (Healer/fighter). Third is Windwalker (Melee dps).
- Any race but Goblin and Worgen can be Monks.
- No longer talent points or ranks. You earn a talent every 15 levels and you have three choices for each talent. So you'll get 6 talents and each is a huge upgrade.
- Something similar to PVE battlegrounds is happening. Something like killing waves of enemies.
- Challenge mode dungeons will be timed trial runs of dungeons. Much like the old 45 minute bear run. There are bronze, silver and gold medals for finishing in a certain amount of time. Your reward is gear with no stats which you can use the transmogrifier for to make how you want.
- 9 new dungeons in the expansion, 6 of which will be on Pandaria.
- 3 new raids! They will feature 2 new races the Mogu and Mantid. World and raid bosses will return.
- More quest choices rather than a linear progression to follow.
- New battlegrounds are not final yet but so far include: Stranglethorn Diamond Mines (Payload style gameplay), Valley of Power (Murderball), Azshara Crater (DOTA), and a new arena Tol'Vir Proving Grounds.
- No more minimum range for hunters but also no more melee attack for hunters.
- Warriors and rogues can now throw their melee weapons.
- No basic ranged attack for all classes.
- Shaman totems will no longer offer buffs but will all serve utilities i.e. absorbing, rooting, etc.
- 4 specs for druids.
- Spells are automatically learned, no more going to your trainer.
- New spell at lvl 87 and new talent point at 90.
There was a ton of other information too and if you want to check out each and every detail head over to MMO-Champion HERE!
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